cross-platform means a deep binding

4.11: news.adda/cross-platform means a deep binding:

. Apple is disallowing the use of code
that uses an intermediary translation
or compatibility layer .
. the important thing is that when intelligently done,
intermediary translations are no different than
people translating pseudocode to the target language .
. you'll know when it's intelligent
because they won't be able to enforce it .

. this rule is just being fair to
dev's that spend the extra time
to get their code designed for efficiency;
Apple is acknowledging how important it is
to be first to market with an idea,
and if people are creating virtual machines
this will make it easy to be first to market
but at the expense of keeping the app' efficient .
. the xcode system will generate code that follows certain rules,
and it would not be easy to quality-check the app'
unless the code is following those rules .

rationale @ daringfireball.net
. what Apple does not want
is for some other company to establish a
de facto standard software platform
on top of Cocoa Touch.
Consider a world where some other company’s
cross-platform toolkit proved wildly popular.
Then Apple releases major new features to iPhone OS,
and that other company’s toolkit is slow to adopt them.
At that point, it’s the other company
that controls when third-party apps
can make use of these features.

co.android alerts dev's to Apple's major change .

daringfireball.net 8 April 2010
. section 3.3.1 of the iPhone Developer Program License Agreement:
Applications may only use Documented APIs
in the manner prescribed by Apple
and must not use or call any private APIs.
. the 4.0 SDK beta now adds:
Applications must be originally written in
Objective-C, C, C++, or JavaScript (iPhone OS WebKit engine)
and only code written in C, C++, and Objective-C
may compile and directly link against the Documented APIs
(e.g., Applications that link to Documented APIs
through an intermediary translation
or compatibility layer or tool
are prohibited).
Steve Jobs explains:
“intermediate layers between platform and dev'
ultimately produces sub-standard app's
and hinders the progress of the platform.”
a response:
. it doesn’t make sense to limit
source-to-source conversion tools like Unity3D
unity3d creates a complete XCode project that just works!
. using iPhone Remote,
you can use an actual iPhone or iPod Touch device
to view and test your game live,
right from the Unity Editor. [using javascript on the web]
Unity3d's CEO:
. In the ancient days of the App Store (July 2008),
Apple very late changed the kernel to disallow
JIT (just-in-time) compilation.
What we did instead was spend several months
changing Mono to compile scripts
AOT (ahead of time) instead
(this is why some dynamic constructs in our JavaScript
doesn’t work on the iPhone).
my response:
. if Unity3D is disallowed,
at least they are ahead with a source-to-source tool;
now all they have to do is make it a deep binding:
convert their graphics library functions calls
directly into cocoa graphics calls .

. the mac#iphone expects code to follow the idioms,
and this is achieved by very intelligent transforms:
adda code -> mac idioms .
. each platform needs its own adda backend;
adda's oop system should not be concerned with
having a shallow binding to various other oop systems .
. adda's front end should turn human ideas into
expression trees that can be analyzed by computer,
rather than using the idioms of a given platform;
and then,
adda's backend for the mac#iphone
should be able to translate human ideas to
-- the same way a programmer does
(this is the sort of work lisp was invented for).

4.30: my response after reviewing the issue:

Pronunciation: \App'll\
Function: noun
Etymology: perhaps from Ned Ludd, 18th century Leicestershire workman
who destroyed a knitting frame
Date: 1811
. one of a group of early 19th century English workmen
destroying laborsaving machinery as a protest;
broadly : one who is opposed to especially technological change .
— Luddite adjective .