graphics-intensive social web

1.16: addx/architecture/graphic intensive social web:
. one way to make remote games is like mvc:
the objects are very compactly encoded at main;
there are no graphics transmitted;
the matrix describes typical shapes and positions
then updates are sent as difference matrices
which are added to the local absolute matrices,
then the local graphics engine fleshes out these codes,
first into user's preferred forms and themes,
eg, the 3-d polygon compositions,
then ray tracing from these
into the screen graphics .
. it still requires a fast large local machine,
but the networking is not the bottleneck .