rule of contract vs right to perfect memory

12.1: adde/rule of contract vs right to perfect memory:
. the rule of contract states that the most important law
is the games people agree to play by;
eg, whether or not close-source is right,
if the user and producer can both agree to it,
then it should be supported .
. although the rule of contract is important,
it often concerns content use restrictions
that conflict with an even more important right:
pursuit of a perfect mind with a perfect memory;
because, being able to remember every experience
entails copying content for replay to yourself;
but, copying content under current systems,
always implies the ability to distribute it to others .
. to facilitate the right to perfect memory,
and system must be able to provide replay
only to those who already seen the playback .
. it must have encrypted files for such memories,
which the own can't unencrypt .
. this would also require a system for insuring
that there was no copying processes
between crypt and display .
. the openware community has had concerns about
something called a trusted platform chip
that it would reduce control ?
. can't recall the details, but we can avoid that;
simply imagine a system where it's like it is now,
but there's a overlayed subsytem
where if encryption is being displayed
only at this time is no other process
allowed to scrape the video ram .